// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: SkyboxFragShader.fsh ********

// File data
static const char _SkyboxFragShader_fsh[] = 
	"uniform samplerCube sCubeMap;\r\n"
	"\r\n"
	"varying mediump vec3 vEyeDir;\r\n"
	"\r\n"
	"void main()\r\n"
	"{\r\n"
	"\tgl_FragColor = textureCube(sCubeMap, vEyeDir);\r\n"
	"}";

// Register SkyboxFragShader.fsh in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_SkyboxFragShader_fsh("SkyboxFragShader.fsh", _SkyboxFragShader_fsh, 132);

// ******** End: SkyboxFragShader.fsh ********

// This file was created by Filewrap 1.1
// Little endian mode
// DO NOT EDIT

#include "../PVRTMemoryFileSystem.h"

// using 32 bit to guarantee alignment.
#ifndef A32BIT
 #define A32BIT static const unsigned int
#endif

// ******** Start: SkyboxFragShader.fsc ********

// File data
A32BIT _SkyboxFragShader_fsc[] = {
0x10fab438,0x515f9b2b,0x30050100,0x2501,0xd363e337,0x2000000,0x20000000,0x55020000,0x1000000,0x4000000,0x0,0x8000000,0x3,0xc080100,0x20000,0x91401,0x1000000,0xf8000000,0x55535020,0x20,0xec,0x1,0x0,0x0,0x224,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x1,0x0,0x10000,0x0,0x0,0x0,0x0,0x0,0x3fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,
0x0,0x100000,0xf0000,0x60a000f,0x30003,0x30003,0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x0,0x30001,0x6,0xf8000000,0x55535020,0x20,0xec,0x1,0x0,0x0,0x2a4,0x80,0x2,0x7d,0x0,0x0,0x0,0xffffffff,0x0,0x770009,0xffff,0x10001,0x0,0x10000,0x0,0x0,0x0,0x0,0x0,0x1fffc,0x40000,0x1,0x0,0xffff0003,0xffffffff,0x0,0x800000,0x0,0x1,0x10000,0xffffffff,0xffffffff,0x0,0x0,0x4,0x50003,0x10000,0x80010002,0x80018001,0x8001,0x0,
0x0,0xf0000,0x60a000f,0x10001,0x10001,0x0,0x0,0x40004,0x40004,0x10000,0x30002,0x10001,0x0,0x30001,0x6,0x2000000,0x62754373,0x70614d65,0x1a000000,0x103,0x2000001,0x10000,0x76000001,0x44657945,0x7269,0x2060400,0x10000,0x100,0x70003,0x0,
};

// Register SkyboxFragShader.fsc in memory file system at application startup time
static CPVRTMemoryFileSystem RegisterFile_SkyboxFragShader_fsc("SkyboxFragShader.fsc", _SkyboxFragShader_fsc, 629);

// ******** End: SkyboxFragShader.fsc ********

